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1. Dude CCP really?....... really? A garmur thread. - in Ships and Modules [original thread]
Garviel Tarrant wrote: Maeltstome wrote: Linked, Snaked, faction fit frigates aren't pheasible outside of RVB 1v1's and Hi-Sec wars. Jump that into a gate camp and see how effective it is. I remember Crow's moving at 18km/s without links. T...
- by Maxor Swift - at 2014.06.08 00:28:00
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2. The rattlesnake and Gila one great one not so...... - in Ships and Modules [original thread]
Thanks for the input its made up my mind before i spent the isk. But are we really surprised at Rises' (ccp 40 seconds) "handling" of what was a PvE ship. I just hope he leaves us with at least one strong PvE ship that doesn't take 1 year to fly.
- by Maxor Swift - at 2014.06.07 23:48:00
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3. How are Caldari missile ships these days, in general? - in Ships and Modules [original thread]
As im sure you have found out RAPID anything is un-usable for PVE and risky to say the least for PVP (tiny clip combined with massive re-load ). I very much like HAM cerbs for lightning quick lvl 3s/anoms, they are a bit under powered for fast lv...
- by Maxor Swift - at 2014.06.05 01:31:00
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4. Autocannons have the worst projection now. - in Ships and Modules [original thread]
I think it says a lot about the current balance decisions being made that people are arguing about which weapons system is the most rubbish.
- by Maxor Swift - at 2014.05.26 18:44:00
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5. Anti suicide module - in Player Features and Ideas Discussion [original thread]
PvP consensual or otherwise should never be confused with suicide ganking. REAL men dont suicide gank
- by Maxor Swift - at 2014.05.21 14:04:00
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6. Omni nerf...the death of the rattlesnake - R.I.P - in Ships and Modules [original thread]
Ralph King-Griffin wrote: Bruce Kemp wrote: Gefen Orion wrote: Seems like every good thing CCP makes have to be grounded down to crap nowadays. First it was heavy missiles, then RLML, then there was the TE nerf, now the omnis. HML tengu ...
- by Maxor Swift - at 2014.02.09 00:22:00
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7. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Cassie Helio wrote: Kenrailae wrote: I'll give you the same response I've given every other 'Stop the Evil gankers' thread: STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alli...
- by Maxor Swift - at 2014.02.07 21:42:00
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8. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Vincintius Agrippa wrote: Arthur Aihaken wrote: Here's an abstract idea for missilesGǪ The biggest problem is the time to hit and that they don't apply instant damage. So why not turn them into the ultimate mid-range weapon system instead o...
- by Maxor Swift - at 2014.01.29 22:01:00
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9. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Loot Spew was brought to you by the same team that gave us that other anti-fun master piece the 40 second reload, And that all time classic the Heavy Missile launcher balance. Cant wait to see what tension building mechanic they come up with next.
- by Maxor Swift - at 2014.01.29 19:20:00
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10. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
There is no point going over the same old ground we did this already in the 200+ page thread. Rise isn't man enough to admit he was wrong so we are left with 2 options train turrets or train drones and drones are getting Rises' special balancing...
- by Maxor Swift - at 2014.01.29 16:47:00
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11. Titan Buff - in Ships and Modules [original thread]
Titans should have defensive net slots(extra to low, med and high) where some amount of small sized weapons can be fit. or you could you know bring a support fleet.
- by Maxor Swift - at 2014.01.28 19:17:00
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12. What Rigs for a Golem? - in Ships and Modules [original thread]
I see i lot of golems for sale with a Rigor 1 and a loading accelerator 2 not totally sure why but it seems to be FOTM.
- by Maxor Swift - at 2014.01.27 16:56:00
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13. If you are a missioner, this effects you - in Missions & Complexes [original thread]
Gimme more Cynos wrote: Abdul 'aleem wrote: Gimme more Cynos wrote: Hum, beeing the mussion runner that I am, I'm not affected and can't see a point on your proposal. It's my own damn fault if i let someone steal my mission object. M...
- by Maxor Swift - at 2014.01.27 16:48:00
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14. Sansha Ships - in Ships and Modules [original thread]
Leju wrote: Le'Mon Tichim wrote: Guys, let's not forget the Immolator. What you just said and your character portrait fit perfectly Also there is the Sansha fighter bomber called Shadow Lol yeah his portrait looks like hes just pushe...
- by Maxor Swift - at 2014.01.26 19:28:00
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15. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Loot spew the name says it all.
- by Maxor Swift - at 2014.01.26 01:07:00
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16. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
35 seconds reload and 20 ammo capacity ANY other values are totally redundant with those reload times and ammo capacity they are unusable in all but the briefest of brief encounters. This together with the FACT that heavy missiles are utter crap,...
- by Maxor Swift - at 2014.01.25 00:02:00
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17. Non-Caldari missile ships for L4 missions? - in Ships and Modules [original thread]
Sonoma Night wrote: I think it should be pretty obvious by now that all are very solid ships. It is going to come down to which you like better and your skills. Personally I go back and forth between a Tengu and a Golem. Even though the Golem d...
- by Maxor Swift - at 2014.01.24 23:45:00
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18. Doughnuts. Lost glory. - in Ships and Modules [original thread]
I mourn the loss of dough with nuts sprinkled on it, it was a simpler age a better age.
- by Maxor Swift - at 2014.01.24 23:31:00
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19. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Please focus on the part of the post where I said we considered bigger changes because of how people felt about the extended reload in general , but decided to make a tweak and wait for more data and feedback rather than revers...
- by Maxor Swift - at 2014.01.23 17:29:00
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20. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
So after the 200+ pages of feedback on the state of Rapid launchers all Rise comes back to us with is 5 seconds reduction in the reload and a tiny increase in capacity? Really Rise Really?? This is your answer, you should have just left it these ...
- by Maxor Swift - at 2014.01.21 18:07:00
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